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Research direction · Digital spaces and positioning

Gaussian Splatting: reconstructing real environments in 3D from images

We study how to reconstruct a navigable representation of a space from images captured from multiple viewpoints.

Status
Ongoing research
Updated
July 2026
Reading time
3 min
Overview contents

Research question

How far can the time and manual work needed to digitise a real place be reduced while maintaining visual quality and usability suitable for commercial use?

01

Technical context

3D Gaussian Splatting represents a scene through numerous coloured, semi-transparent three-dimensional elements oriented in space. These elements are optimised by comparing images of the same environment captured from different viewpoints.

Compared with a reconstruction modelled entirely by hand, the starting point is the real space as captured. The work does not disappear: it shifts to the capture protocol, processing, data optimisation and interactive experience design.

02

What we are studying

  1. 01

    Repeatable capture protocols using smartphones, cameras and drones.

  2. 02

    Reconstruction, cleanup and optimisation of scenes for different devices.

  3. 03

    Delivery through a browser or headset and progressive handling of large datasets.

  4. 04

    Adding hotspots, information and editable 3D components.

03

Applications to explore

  • Showrooms, trade fair stands and commercial spaces that can be visited remotely.
  • Tours of properties, hotels, wineries, museums and cultural heritage sites.
  • Visual documentation of construction sites, facilities and production processes.
  • Experiences for vineyards, agrifood supply chains and contextual training.
04

How it can combine with other technologies

A 3D reconstruction can provide the visual layer of a wider system. Computer vision can recognise elements in the scene, and a Visual Positioning System can estimate position and orientation. In a configurator, the captured environment can also coexist with products represented by interchangeable 3D meshes.

05

What a prototype needs to establish

  1. V01

    The quality achievable with different devices and capture conditions.

  2. V02

    Dataset size, loading times and smooth performance in target browsers and headsets.

  3. V03

    The working time and skills needed to capture and update an environment.

  4. V04

    The actual usefulness of hotspots and interactive layers for the specific use case.

06

Known limitations and risks

Glass, mirrors, uniform surfaces, movement and changes in lighting can produce artefacts.

A visually convincing representation does not automatically provide metric measurements, collisions, separable objects or parametric geometry.

07

Next research step

Build a comparable pipeline in a controlled environment and measure capture, quality, size, performance and the work required for updates.

Technical references

Collaboration

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